
Stress the world offline
Ragnarok — Offline Beta-test
/Rawwy Agency
- 40+
- KOLs & guests
- Offline
- Beta
- Pre-launch
- Feedback
Gather real, actionable pre-launch feedback through a structured offline test — keep sessions smooth and feedback-first, coordinate the right KOLs and guests, and bring Ragnarok’s world into the room without drowning out the playtest
An offline beta-testing experience where selected players and creators could play the game, connect with each other, and share meaningful feedback ahead of launch



The playbook
- 01
Experience planning — end-to-end management from participant flow to on-site execution
- 02
Environment design — immersive Ragnarok theming, from castle gate to character die-cuts
- 03
KOL & guest management — selected testers coordinated throughout the event
- 04
Beta test operations — structured sessions for smooth, direct gameplay
- 05
Feedback & community — opinions and insights captured for the game team, plus space for early community connection
40+ selected KOLs and guests in a focused pre-launch playtest — smooth gameplay, community interaction, and immersive theming that gave the Ragnarok team authentic player feedback before launch
KOLs & guests
Beta
Feedback
Community brackets that hit
Valorant Community Tournament
Got an idea?
Let's turn it into something people remember